This is a REALbasic sprite demo. It's actually a fair start on a real game,
but I never got around to finishing it (if you'd like to help me finish it,
let me know!).
Functionality:
You can fly around using the arrow keys, and shoot using the space bar. There
are two kinds of bad guys: towers that fire at you whenever you're in range,
and spinning things that try to crash into you. When you're hit, it causes
damage to your shields. There's also a map to help you keep track of where
you are, and obstacles to bounce off of. That's about it, though you can have
some fun seeing how long you can fly around (while staying on the map) without
the spinners catching you.
Compatibility:
This code has been tested with REALbasic 3.0. It will not work correctly with earlier versions of REALbasic due to changes in the SpriteSurface class.
About the Sprites:
The sprites in this demo were modeled in 3D using Meshwork [1], then ray-traced using POV-Ray [2]. See [3] for details on this process. The source files are included in the "graphics work" folder.
For other demos:
See my REALbasic code page [4]. Or write to me (Joe Strout) at <joe@strout.net>.